{"id":524,"date":"2024-03-05T19:59:39","date_gmt":"2024-03-05T19:59:39","guid":{"rendered":"https:\/\/tornbanner.com\/?p=524"},"modified":"2024-04-14T20:00:43","modified_gmt":"2024-04-14T20:00:43","slug":"chivalry-2s-duel-of-the-fetes-update-is-out-now","status":"publish","type":"post","link":"https:\/\/tornbanner.com\/2024\/03\/05\/chivalry-2s-duel-of-the-fetes-update-is-out-now\/","title":{"rendered":"Chivalry 2\u2019s Duel of the F\u00eates Update is Out Now!"},"content":{"rendered":"<p>The Duel of the F\u00eates Update (2.10) is now available on all platforms for Chivalry 2!<\/p>\n<p><iframe loading=\"lazy\" title=\"Chivalry 2 - Duel of the F\u00eates Trailer\" width=\"960\" height=\"540\" src=\"https:\/\/www.youtube.com\/embed\/V__Sm1BA7TA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Chivalry 2\u2019s F\u00eate For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three Free-For-All maps &#8211; Frozen Wreck, Bazaar and Duel Yard, a Team Deathmatch Map &#8211; Frozen Wreck, Region Selection, quality of life improvements and more. Read on below.<\/p>\n<h2><strong>Update Highlights<\/strong><\/h2>\n<ul>\n<li aria-level=\"1\"><b>New Major Feature &#8211; Unofficial Server support with Nitrado<\/b><\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>New Major Feature &#8211; Skill Based Team Balance<\/b><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Feature &#8211; Region Selection Options<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Campaign Pass &#8211; \u201cF\u00eate-for-All\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New TDM map &#8211; \u201cFrozen Wreck\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New FFA maps &#8211; \u201cFrozen Wreck, Bazaar, Duelyard\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combat Changes and Balance<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">QoL Improvements<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">New Major Feature &#8211; Unofficial Server Support!<\/span><\/h2>\n<p><i><span style=\"font-weight: 400;\">The highly requested Unofficial Server support feature is now live! Players can now rent their own servers through Nitrado and customize them to their liking. Looking to organize a community event? Want to play only Brawl with your friends and nothing else? This is the place to go! Players will find a \u201cRent A Server\u201d button directly in-game below when viewing the Server Browser, allowing them to begin the Unofficial server process.<\/span><\/i><\/p>\n<p><b>Unofficial Servers have the following customizable features:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Votekick Parameters<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Class Limits<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Length Warmup Timer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Length Match Timer (Team Objective)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Length Match Timer (Non-Team Objective)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Match Score Limit (Non-Team Objective)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Custom Match Player Count (Max of 64 players)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ability to turn horses on or off<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ability to restrict players to third person or first person<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ability to disable combat zones<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Passworded Server Support<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Local Admin Support<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Local Kicks \/ Bans<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Local In-Game Server \/ Admin Messaging<\/span><\/li>\n<\/ul>\n<p><em><span style=\"font-weight: 400;\">Want to know more? Check out our <a href=\"https:\/\/chivalry2.com\/2024\/03\/01\/chivalry-2-unofficial-servers-faq\/\">Unofficial Server FAQ<\/a>!<\/span><\/em><\/p>\n<p><i><span style=\"font-weight: 400;\">With the release of unofficial servers, our standalone duel servers will become social spaces. It will be up to the players how they use these spaces, therefore we will no longer be actively moderating for \u201cRDM\u201d (Random Death Match Instances i.e. attacking players randomly like you would in the free-for-all gamemode). Players must still however comply with our <a href=\"https:\/\/chivalry2.com\/conduct\">Code of Conduct<\/a> and <a href=\"https:\/\/chivalry2.com\/terms-and-privacy-policy\">ToS<\/a>.\u00a0<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">New Major Feature &#8211; Skill Based Team Balancing<\/span><\/h2>\n<p><i><span style=\"font-weight: 400;\">Teams will now balance players with an algorithm derived from global rank before the start of a given match. Once balanced, players will be unable to switch teams unless in the event of unbalanced player counts or when switched automatically by the game to maintain team balancing parameters. <\/span><\/i><i><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/i><i><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/i><span style=\"font-weight: 400;\">The following modes will have Skill Based Team Balancing enabled:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">64 Player Team Objective (Matchmaking Queue)<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">40 Player Mixed Modes (Matchmaking Queue)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Last Team Standing (Limited Time Queue and Standalone Servers)<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">This feature is currently not available for 3v3 Arena and Unofficial Servers, but we are exploring the option to add it in the future.<\/span><i><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/i><i><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/i><span style=\"font-weight: 400;\">Additional Notes:<\/span><i><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/i><i><span style=\"font-weight: 400;\">This feature was designed to help balance the start of a match, while still maintaining tight restrictions post-balancing around team size discrepancies. It behaves differently than a Skill Based Matchmaking system that would create entire lobbies of similarly skilled players ultimately requiring a much larger scope of work and introducing more risk. Due to the size of most of our lobbies, it made more sense for us to apply the balancing within the match itself.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Just before a match begins after all players have loaded in, the server will perform a shuffle taking into consideration players&#8217; global ranks as well as their premade parties before assigning them a team. The system is built to prioritize parties staying together. The balance algorithm in use is not solely trying to achieve a 1:1 balance according to global rank.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">After the shuffle is complete, teams must not create an imbalance of more than 1 player at any one time, or Team Switching will be restricted. For example: if there are two teams of 16 players and one player in spectate, that player can swap to either team as the new numbers would be 17 vs 16 (an imbalance of 1). But if there is a team of 17 and a team of 16, the player in spectate will be unable to swap to the team of 17, as that would create 18 vs 16 (an imbalance of 2).<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Both 64 and 40-player matches in the server browser remain unaffected by this new feature as they are currently treated as a more social space for playing Team Objective and Team Deathmatch.<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">New Feature &#8211; Region Selection<\/span><\/h2>\n<p><i><span style=\"font-weight: 400;\">Players will now have the option to select their Matchmaking region of preference. This option is available in the Game Options menu.\u00a0<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">The following selections are available:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">North America West<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">North America Central<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">North America East<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">South America West<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">West Europe<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">London<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Paris<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">East Oceania<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">East Asia<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">South Korea<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Japan<\/span><\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3208\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/2.10_screenshot_2-jpg.webp\" alt=\"\" width=\"1728\" height=\"808\" \/><\/span><\/i><i><span style=\"font-weight: 400;\">Please note that matchmaking search time and latency may be impacted depending on the region selected.<\/span><\/i><\/p>\n<p>&nbsp;<\/p>\n<h2>New Maps &#8211; Frozen Wreck, Bazaar and Duel Yard!<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3211\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/CHIV2_2.10DotF_FrozenWreck_4K_Final-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" \/><\/p>\n<p style=\"text-align: center;\"><span style=\"font-weight: 400;\">New Team Deathmatch and Free-For-All Map &#8211; <strong>Frozen Wreck<\/strong><\/span><\/p>\n<p><em>Marooned Masons fight with cold steel on thin ice to survive their shipwreck in the desolate north. Avoid ice crumbling beneath your feet, or break it beneath your opponents to plunge them to an icy grave.<br \/>\n<\/em><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3210\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/CHIV2_2.10DotF_Duelyards_4K_Final-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" \/><\/p>\n<p style=\"text-align: center;\">New Free-For-All Map &#8211; <strong>Duel Yard<\/strong><\/p>\n<p><em>Test your mettle, hone your skills and prove your might in single combat at the duel yard.<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3209\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/CHIV2_2.10DotF_Bazaar_4K_Final-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" \/><\/p>\n<p style=\"text-align: center;\">New Free-For-All Map<em> &#8211; <\/em><strong>Bazaar<\/strong><\/p>\n<p><i>Spill blood on sand and silk as you skirmish in the Bazaar at Baudwin.<\/i><\/p>\n<h3>Additional Map Changes<\/h3>\n<ul>\n<li><strong>Bridgetown<\/strong>\n<ul>\n<li><span style=\"font-weight: 400;\">Stage 1<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where players with horses could only advance the progress bar once<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where the siege crossbow could destroy a fence but not damage an object behind it<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\">Stage 3\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where the siege crossbow could damage the gate objective if penetrating another object<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"2\"><strong>Bulwark<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where certain assets were missing textures under low quality video settings<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"2\"><strong>Darkforest<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where the VIP could use the bookshelves to avoid attacks<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the wagon would not grant ammo for the following items:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Siege Crossbow bolts<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Mallets<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Barricades<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"2\"><strong>Galencourt<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue with Galencourt monks having misplaced textures or layered meshes<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"2\"><strong>Montcrux<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the Siege Crossbow bolts would not shoot through exploded zones<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Improved bot navigation<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added map to Offline mode<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"2\"><strong>General<\/strong>\n<ul>\n<li aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where male peasants would not roam around the map<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">New Campaign &#8211; F\u00eate-for-All<\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3229\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><em>Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armory items as they play. The F\u00eate For All Campaign Pass has no time limit, so you can earn rewards at your own pace<\/em><br \/>\n<em><br \/>\nPlay the &#8216;<strong>F\u00eate For All<\/strong>&#8216; Campaign Pass at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.<\/em><\/p>\n<p>&nbsp;<\/p>\n<h2>Customization<\/h2>\n<h3>Armour<\/h3>\n<ul>\n<li aria-level=\"1\"><strong>Archer<\/strong>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Tenosia<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Tenosia Raider<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Elite Tenosia Raider<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3238\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-7-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><\/p>\n<div id=\"attachment_3239\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3239\" class=\"wp-image-3239 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-8-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3239\" class=\"wp-caption-text\">Tenosia &#8211; Raider<\/p><\/div>\n<ul>\n<li aria-level=\"1\"><strong>Vanguard<\/strong>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Free-For-All<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Reik Armour<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\">Druid Helmet\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Raptor Helm<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Hildeswine Helm<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Hind Helm<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li><span style=\"font-weight: 400;\">Agatha<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Heraldic Poor Gallowglass<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Heraldic Veteran Gallowglass<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Mason<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Heraldic Askandir Veteran Armor<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3254\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3254\" class=\"wp-image-3254 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/DruidHelms-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3254\" class=\"wp-caption-text\">FFA &#8211; Druid Helms<\/p><\/div>\n<div id=\"attachment_3255\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3255\" class=\"size-full wp-image-3255\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-9-jpg.webp\" alt=\"Heraldic Gallowlass Armour\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3255\" class=\"wp-caption-text\">Agatha &#8211; Heraldic Gallowlass<\/p><\/div>\n<div id=\"attachment_3257\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3257\" class=\"size-full wp-image-3257\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-10-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3257\" class=\"wp-caption-text\">Mason &#8211; Heraldic Askandir Veteran<\/p><\/div>\n<ul>\n<li aria-level=\"1\"><strong>Footman<\/strong>\n<ul>\n<li><span style=\"font-weight: 400;\">Free-For-All<\/span>\n<ul>\n<li><span style=\"font-weight: 400;\">Monk Robes<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">David\u2019s Robes<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Georges\u2019 Robes<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Michel\u2019s Robes<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Agatha\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Weathered Broe Helmet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Broe Helmet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Painted Broe Helmet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Royal Broe Helmet<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><em>Note: Although shown with a Quarterstaff to create the best promotional shot, Monk Robes can&#8217;t be used with the Quarterstaff weapon as part of the Footman cosmetics.<\/em><\/p>\n<div id=\"attachment_3258\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3258\" class=\"wp-image-3258 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/Monk_Armour_01-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3258\" class=\"wp-caption-text\">FFA &#8211; Monk Robes<\/p><\/div>\n<div id=\"attachment_3259\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3259\" class=\"size-full wp-image-3259\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/Broe_Helmets_01-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3259\" class=\"wp-caption-text\">Agatha &#8211; Broe Helmets<\/p><\/div>\n<div id=\"attachment_3260\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3260\" class=\"size-full wp-image-3260\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/Broe_Helmet_02-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3260\" class=\"wp-caption-text\">Agatha &#8211; Royal Broe Helmet<\/p><\/div>\n<ul>\n<li aria-level=\"1\"><strong>Knight<\/strong>\n<ul>\n<li><span style=\"font-weight: 400;\">Free-For-All<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Agatha Heir Crown<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Rudhelm Heir Crown<\/span><\/li>\n<\/ul>\n<\/li>\n<li>Agatha\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Heraldic Jousting Armour<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3262\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3262\" class=\"size-full wp-image-3262\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-2-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3262\" class=\"wp-caption-text\">FFA &#8211; Heir Crowns<\/p><\/div>\n<div id=\"attachment_3263\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3263\" class=\"size-full wp-image-3263\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-6-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3263\" class=\"wp-caption-text\">Agatha &#8211; Heraldic Jousting<\/p><\/div>\n<h3>Heraldry<\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><strong>Mason<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">High Forge Hammer<\/span><\/li>\n<li aria-level=\"2\"><span style=\"font-weight: 400;\">Brotherhood Ravens<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3264\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3264\" class=\"size-full wp-image-3264\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-11-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3264\" class=\"wp-caption-text\">Mason &#8211; High Forge Hammers &amp; Brotherhood Ravens<\/p><\/div>\n<h3>Weapons<\/h3>\n<ul>\n<li aria-level=\"1\"><strong>Messer<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Standard Vantearian Messer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Great Vantearian Messer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Knightly Vantearian Messer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Vantearian Wraith Blade<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3265\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3265\" class=\"size-full wp-image-3265\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-12-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3265\" class=\"wp-caption-text\">Vantearian Messers<\/p><\/div>\n<div id=\"attachment_3266\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3266\" class=\"size-full wp-image-3266\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-13-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3266\" class=\"wp-caption-text\">Vantearian Wraith Blade<\/p><\/div>\n<ul>\n<li aria-level=\"1\"><strong>Siege Crossbow<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Cranequin<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Reinforced Cranequin<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Superior Cranequin<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Markgraf Cranequin<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3268\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3268\" class=\"size-full wp-image-3268\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-15-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3268\" class=\"wp-caption-text\">Cranequins<\/p><\/div>\n<div id=\"attachment_3269\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3269\" class=\"size-full wp-image-3269\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-16-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3269\" class=\"wp-caption-text\">Markgraf Cranequin<\/p><\/div>\n<ul>\n<li aria-level=\"1\"><strong>Sword<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Worn Arathaneian Sword<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Arathaneian Sword<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Arathaneina Flamberge<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Knightly Arathaneian Sword<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3267\" style=\"width: 1610px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3267\" class=\"size-full wp-image-3267\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/03\/unnamed-14-jpg.webp\" alt=\"\" width=\"1600\" height=\"900\" \/><p id=\"caption-attachment-3267\" class=\"wp-caption-text\">Arathaneian Swords<\/p><\/div>\n<h3>Hair<\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">All hair options are now available for all head options<\/span><\/li>\n<\/ul>\n<h3>Nicknames<\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">The Eagle<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">The Lion<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">The Monk<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">The Druid<\/span><\/li>\n<\/ul>\n<h3>Voice<\/h3>\n<ul>\n<li><span style=\"font-weight: 400;\">Heir Crown and Voice Bundle (Free-For-All)<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Agatha Heir<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Heir of Rudhelm<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Druid Armour and Voice Bundle (Free-For-All)<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Ailean<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Hylltun<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Iain<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Tearlach<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Monk Armour and Voice Bundle (Free-For-All)<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Andr\u00e9<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">David<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Georges<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Marc<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Michel<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Pierre<br \/>\n<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>General<\/h3>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where weapon customization would not be present on first spawn<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed an issue with the Mason Gold Vine Jousting Knight armour\u2019s normal map<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed an issue where the Sword of Glory heraldry would incorrectly change armour and helmets<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Added skirt physics to the Agathian Templar armour<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Slightly adjusted metallic values for a few armour and helmets<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Made the Mason Jousting Helmets compatible with the Dreadnought set<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added the ability to rotate the character in the Customization screen<\/span>\n<ul>\n<li><i><span style=\"font-weight: 400;\">To rotate the character, hold left click on the character and drag with the mouse.<\/span><\/i><\/li>\n<li><i><span style=\"font-weight: 400;\">For controllers, use the Left Thumbstick input to rotate left and Right Thumbstick input to rotate right.<\/span><\/i><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Combat<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Blocking<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted backstab angle checks to be more consistent<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">Certain perks like that backstab perk on Ambusher would not grant its bonus reliably. This led to an opportunity to improve the back hit detection in combat, making it more consistent in receiving the bonus for the class and to reward skillful footwork and swing manipulation in general.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Counters<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where countering a projectile after a world hit would result in automatically throwing your weapon<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Dismemberment<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where chopped heads would have default customization on current gen systems\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed chopped head physics not activating properly on current gen systems<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">Note: this fix was not applied to last gen consoles for performance reasons.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Feints<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where unintentional feints would occur after multiple swings and counter attempts<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Jabs<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Jab release time is now consistent across all weapons<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where jabs could go through another user\u2019s jab after feint<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where attacks would not play out after a frame perfect jab<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where jabs would come out slower than intended when feinting from a counter<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Parry<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Made parry more consistent when canceling from a successful combo<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where parry would be inconsistent when canceling from a combo feint to parry<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Sprint Attack<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Increased the windup time by 0.115 seconds to reduce ability to instantly hit<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added a condition where unsuccessful sprint attacks would result in a recovery state<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">Sprint attacks have been observed to allow players to bring up parries immediately even when failing to land said attack. Conditions have been added to further prevent this, allowing an opponent to more reliably punish a failed sprint attack.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Stabs<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Heavy stabs now thwack against teammates<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue with polearms having shaft hits to the side during a stab<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>General<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where arrow trails would linger when blocking an arrow<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where items would attach to the right hand after throwing an offhand item<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where attacks could be desynced between players<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where healing could be activated early when bandaging<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where ammoless dropped javelins could be picked up to replenish ammo<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where two-handed weapons would sometimes look like they were equipped as a one-handed weapon<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Weapons and Carryables<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Barricades<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where barricades could be used to slide and gain boosts in momentum<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Catapult<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where catapults could scoop up unaware players when firing at max power<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Made firing behavior more consistent upon remounting<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Falchion<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted the blade length of the Shamshir set to bring closer to hitbox length<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Highland Sword<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Special attack is no longer halted by an Active Parry<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Increased damage by 5 for all attacks (excluding overheads, jab, and kick)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where world hit tracers would cause the weapon to hit the floor unintentionally<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the weapon\u2019s level rank would not display correctly in loadout selection<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Katars<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Extended the size of tracers slightly<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Siege Crossbow<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where bows would have missing shadows in first person mode<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the reloading audio would be delayed by a second<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where fire bolts would not damage or penetrate objects<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where bolts would deviate from path after penetrating objects<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where bolts would not penetrate through non-objective destructibles<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where bolts could damage and penetrate objective destructibles<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where bolts would not damage pavise shields<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Sword<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted the blade length of the Royal Guard Sword set to bring closer to hitbox length<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Throwing Knives<\/strong>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where falling with throwing knives equipped would result in not pulling out throwing knives again after recovery<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Matchmaking<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">As of February 29th, improved stability of matchmaking servers in regards to periods of really poor performance and disconnect messages<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Added Matchmaking Region Selection in Game Options<\/span><\/li>\n<\/ul>\n<h3>Matchmaking Queue<\/h3>\n<ul>\n<li><span style=\"font-weight: 400;\">40 Player Mixed Modes<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Coxwell back in<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Dark Forest back in<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added TDM Hippodrome back in<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added TDM Frozen Wreck<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Limited Time: Free-for-All<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Bazaar<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Frozen Wreck<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Training Grounds<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Coxwell back in<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Dark Forest back in<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Server Browser<\/h3>\n<ul>\n<li><span style=\"font-weight: 400;\">Duel Servers<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Removed map rotation<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Added Duelyard as the main map<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Renamed Duel Servers from \u201cDuels\u201d to \u201cSocial&#8221;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added Unofficial Server support<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where server browser would hide full or near full servers for specific users<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Gamemodes<\/span><\/h2>\n<ul>\n<li aria-level=\"1\"><b>Added Skill Based Team Balancing for the following modes in matchmaking:<\/b>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Team Objective<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Team Deathmatch<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Last Team Standing<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Team Objective<\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Auto Balance no longer activates during the last stage of a given map<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Auto Balance no longer activates during the last two minutes of a given objective<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where petard explosions would not always deal enough damage to kill players<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted scoring calculation for the following damageable objectives:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Ramming Gate<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Toppling Stone<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Toppling Column<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Toppling Statue<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">UI<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the Arrow Cam hint would display even when hints were disabled<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General UI and Translation improvements<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Misc<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Minor environmental texture and cinematic improvements<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an instance where locally muted players would not stay muted after rejoin<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where players could not be reported when using a controller<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Performance and Crash Fixes<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Playstation] &#8211; Fixed an issue where gamma settings would reset<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a crash that would occur when adding a friend from different platforms<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a crash that would occur on the main menu when in an invalid network state<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a crash that would occur when unfriending an offline friend<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Multiple server crash fixes<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Known Issues<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Unofficial Servers<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Post Match Screen displays gold\/xp when no gold\/xp is awarded<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Players temporarily appear with no customization or rank after entering a server after a crash (This resolved around 5 minutes after the crash and requires re-entering the server)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Servers left up over extended periods of time can have their timer desync. We generally recommend a server reset at most every few days<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Travel to\/from LTS maps causes players to be level 1 with level 0 classes and no admin powers<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><em><span style=\"font-weight: 400;\">Workaround: re-enter the server after the map travel is complete<\/span><\/em><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Cross-Platform Parties BETA<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">New leader&#8217;s name does not display for other clients on pop-up banner when old leader leaves<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">In game UI may not list all players in the party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Xbox Series X cannot remove a Steam friend<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Occasional &#8220;Travel To Session Failed&#8221; deyncs the party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Parties that take longer than 30 seconds to load in may not end up on the same team as the rest of the party<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Console-specific Issues<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Accepting VIP prompt does not always transition top player to VIP<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">PS4 &#8211; Travelling to the same map multiple times may soft-lock the player<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u00a0Server-side Issues<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Occasional connection lost hiccups on some servers<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Duelyard has a chance of disconnecting a player occasionally<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Duel of the F\u00eates Update (2.10) is now available on all platforms for Chivalry 2! Chivalry 2\u2019s F\u00eate For All Update introduces Unofficial Server Support, Skill-Based Team Balance, Three\u2026<\/p>\n","protected":false},"author":3,"featured_media":525,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-524","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/524","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/comments?post=524"}],"version-history":[{"count":1,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/524\/revisions"}],"predecessor-version":[{"id":526,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/524\/revisions\/526"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media\/525"}],"wp:attachment":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media?parent=524"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/categories?post=524"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/tags?post=524"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}