{"id":527,"date":"2023-11-07T20:01:15","date_gmt":"2023-11-07T20:01:15","guid":{"rendered":"https:\/\/tornbanner.com\/?p=527"},"modified":"2024-04-14T20:01:59","modified_gmt":"2024-04-14T20:01:59","slug":"chivalry-2s-reclamation-update-is-out-now","status":"publish","type":"post","link":"https:\/\/tornbanner.com\/2023\/11\/07\/chivalry-2s-reclamation-update-is-out-now\/","title":{"rendered":"Chivalry 2&#8217;s Reclamation Update is Out Now!"},"content":{"rendered":"<p>The Reclamation Update (2.9) is now available on all platforms for Chivalry 2!<\/p>\n<p><iframe loading=\"lazy\" title=\"Chivalry 2 - Reclamation Update Release Trailer\" width=\"960\" height=\"540\" src=\"https:\/\/www.youtube.com\/embed\/mPPZxrNS7YI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Chivalry 2\u2019s Reclamation Update introduces a brand new Team Objective Map &#8211; The Reclamation of Montcrux, A new weapon &#8211; the Siege Crossbow, The new Last Peasant Standing Gamemode, New Shield Loadouts, quality of life improvements and more! Read on below.<\/p>\n<h2><span style=\"font-weight: 400;\">Update Highlights<\/span><\/h2>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">New Campaign Pass &#8211; \u201cReclamation\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Team Objective map &#8211; \u201cThe Reclamation of Montcrux\u201d<\/span><\/li>\n<li><span style=\"font-weight: 400;\">New Free For All map &#8211; \u201cDesert\u201d<\/span><\/li>\n<li><span style=\"font-weight: 400;\">New Limited Time Mode &#8211; \u201cLast Peasant Standing\u201d\u00a0<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Limited Time Arena Mode &#8211; \u201cMounted Combat\u201d<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">New Weapon &#8211; Siege Crossbow<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combat changes<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">QoL improvements<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">New Map &#8211; \u201cThe Reclamation of Montcrux\u201d<\/span><\/h2>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3007\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/Karak_Charge-3-copy-1-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">Word of the Tenosian Empire\u2019s invasion has spread, stirring the ire of the Agathian noble houses with bitter memories of old wars. Fueled by vengeance, a call to war against Tenosia has risen once again. \u201cWe must reclaim our grounds and fight once more for Argon, our one and true King!!\u201d Within days, the Agathians rallied enough troops and marched back into the unknown lands of the South, reaching the great fortress of Montcrux, a battleground scarred by many battles of the past.<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">This is an uphill climb for the Agathians. They must break through the fortress\u2019s walls with petards and avoid a rain of ballista fire from the Tenosians as the bombards continue to fire against the Agathian siege towers and camp. Should they break through, Agathians must then lift the keep\u2019s gates and disable the bombards launching above, reclaiming the fortress as theirs once again.<\/span><\/i><\/p>\n<h2><span style=\"font-weight: 400;\">New Weapon &#8211; \u201cSiege Crossbow\u201d<\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2998\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/Chivalry2_siegecrossbow-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p><em>Unlike its more lightweight predecessor, the Siege Crossbow (available for the Crossbowman subclass) fires bolts that can deal notable damage to non-objective siege weapons and constructables. It also has the power to pierce through them. Be wary when hiding behind barricades! While it may deal considerable damage, use caution when reloading, aiming, and shooting, as this is a bulky weapon and you are limited in the amount of shots you can fire. Make them count!<\/em><\/p>\n<h2><span style=\"font-weight: 400;\">New Limited Time Gamemode &#8211; \u201cLast Peasant Standing\u201d<\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3009\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/PH_lps_raid_queue_raw01_7-19-23-2-copy-1-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">The peasantry of Aberfell are having a feud! Whose turn was it to feed the pigs? Who keeps destroying the cabbage wagons?! Who sacrificed our good farmer Shaun to the Mason druids?! (That wasn\u2019t supposed to happen until this weekend!)<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">As a fragile peasant owing fealty to the Agathian Knights or Mason Order, scramble for weapons to defeat the enemy team through multiple rounds! Very limited weapons of war are present on the map, so grab whatever you can find. The victor goes to the team that wins five rounds in total.<\/span><\/i><\/p>\n<h2><span style=\"font-weight: 400;\">Maps<\/span><\/h2>\n<ul>\n<li aria-level=\"1\"><b>New Team Objective Map<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">The Reclamation of Montcrux<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li><b>Bridgetown<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Stage 1<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where the hud marker would reappear when joining mid match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where players would burn in non-fire spots<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 2<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where a building roof would disappear first part of stage<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\">Stage 3\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where Agatha could enter and stay in Tenosia spawn zones<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue with a collision on Agathian spawners in stage 3<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">[PS4] &#8211; Improved texture quality for skybox and peasants<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Further optimization passes made for crashes and performance<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Cinematic sequence now reacts to player gore settings<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Removed an invisible ladder<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\"><\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Bulwark<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the bombard pitch could not be adjusted on controller<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where a pigeon was infinitely spawning under the map<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Courtyard<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where Agatha peasants could not emote or heal<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where environmental shields had misaligned textures<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Desert<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Polished ambience<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Adjusted light values to improve team readability<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Created Free For All variant<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Falmire<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a texture issue on the wall of Mason spawn in Stage 2<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Galencourt<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where non-monk Agathians would spawn in the Church during the final stage<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li aria-level=\"1\"><b>Stronghold<\/b>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Stage 1<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where the indoor watchtower was missing collisions<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 2<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue with bad collisions on snowbank during run in spawn<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 3<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed an issue where players would spawn under the map<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Addressed an exploit where Masons could destroy banners in unintended ways<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Fixed a broken decal texture in drawbridge crank room<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 4<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Addressed an exploit that allowed players to capture an objective if they got under the map<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\"><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Customization<\/span><\/h2>\n<p>Gallery:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3064\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/Plague_Helmet_Group_PS2_Caldron-scaled.webp\" alt=\"\" width=\"2560\" height=\"1440\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3018\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_AgVa_Templar-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3017\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_AgKn_Galencourt04-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3016\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_WPN_SiegeCrossbow_Var1_T4-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3015\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_WPN_SiegeCrossbow_Var1_T3-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3014\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_Tenosia_Lightshield-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3013\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_Teutonic_Footman_Helmet-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3012\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_Teutonic_Footman_T1-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3008\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/GoldenSallet_ClosedHelmet_MKT_7-20-23-1-copy-1-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3006\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2-9_AgKn_Galencourt03-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3005\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/2_9_KhopeshArmingSword-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2999\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/Chivalry2_CrusaderWarhammer-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3001\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/Chivalry2_SpitfireBow-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3003\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2023\/08\/GoldenSallet_ClosedHelmet_MKT_7-20-23-1-copy-jpg.webp\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<ul>\n<li aria-level=\"1\"><strong>New &#8211; Plague Helmets<\/strong><\/li>\n<\/ul>\n<p>Available in the armory for unlock with Gold or for purchasing with Crowns.<\/p>\n<ul>\n<li aria-level=\"1\"><b>New &#8211; \u201cFeatured Bundles\u201d<\/b><\/li>\n<\/ul>\n<p><i>New: Featured Bundles that provide bundle-based crown discounts on pre-existing cosmetics. Various bundle offers will appear in the Featured tab, each for a limited time.<\/i><br \/>\n<b><\/b><\/p>\n<ul>\n<li aria-level=\"1\"><b>New Campaign &#8211; \u201cReclamation\u201d<\/b><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Vanguard<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Plain Templar<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Templar<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Tenosia &#8211; Steppe Ravager Helmet<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Footman<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Templar Footman<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Templar Horned Helmet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Golden Sallet Helmet Down<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Tenosia &#8211; Night Wanderer Helmet<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Knight<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Sentinel of Galencourt<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Elite Sentinel of Galencourt<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Agatha Templar Knight<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Agatha &#8211; Templar Winged Helmet<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Tenosia &#8211; Night Warrior Helmet<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Heraldry<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Agatha &#8211; Nordic Ram<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Agatha &#8211; Nordic Lion<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Weapons<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Falchion<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Rusty Khopesh<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Khopesh<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Golden Khopesh<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Royal Khopesh<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Light Shield<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Engraved Dhal<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Longbow<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Snakeskin &#8211; Spitfire<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Siege Crossbow<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Engraved Arbalest<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Warhammer<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Worn Spiked War Hammer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Spiked War Hammer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Decorated Spiked War Hammer<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Lion Spiked War Hammer<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">Nicknames<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Of Montcrux<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Of Galencourt<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">The Chicken Tender<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">The Templar<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"list-style-type: none;\"><\/li>\n<li aria-level=\"1\"><b>General<\/b>\n<ul>\n<li aria-level=\"1\">Loyalty Helmets are now available for all platforms for 1 gold<\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Pigface Open Helmet now displays beard customization<\/span><\/li>\n<li aria-level=\"1\">Royal Zweihander is now purchasable for 2000 gold for all users<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the Heavy Open Bascinet would appear automatically unlocked<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the Vanguard Tower Guard Cap required Knight levels to unlock<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where Heavy Cavalry Sword customization would unlock through Sword levels<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the \u201cSir\u201d and \u201cLady\u201d titles would not unlock after completing the tutorial<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where armours would not appear correctly in first person versus third person<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the Tenosian LVL 1000 item was being listed as heraldry<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the golden rune hammer was missing for FFA customization<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the the Tenosian Lamellar Armour hands would stretch<\/span><\/li>\n<li aria-level=\"2\"><span style=\"font-weight: 400;\">EGS &#8211; Fixed an issue where Kings Edition rewards would sometimes not grant upon purchase<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Combat<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Active Parry<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Player is no longer disarmed when in an active parry state<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Aim Assist<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Removed magnetism affecting projectile initial rotation<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">After further review of feedback shared regarding this feature, it was noted that the aim assist for archery was stronger than intended. In addition to assisting look aim, a projectile\u2019s starting rotation was found to also be influenced. This part of the feature has been removed in this update.\u00a0<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Engineers<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the subclass would not deal double damage to siege weapons<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Horses<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed a crash that would occur when a player tackles another player into a horse<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the player would be locked in sprint mode after certain actions while horses are present in a given match<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">In certain cases, the sprinting value speed would not be set back to zero even though the player was not in a sprinting state. This fix not only addresses this case but also other cases where this issue would happen.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Jabs<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted jabbing after dodge to come out slower instead of being on cooldown<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ripostes<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where a corrected riposte would cost double stamina<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stabs<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Stabs for all weapons now thwack when hitting teammates<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">Upon further ongoing review of the current combat, it was noted that players would use stabs while behind a teammate to mask their attack, resulting in a disadvantage for the defender when reading and defending against such attacks. This has been addressed. Note that for 2.9, this can still be accomplished through a heavy stab, which we will be looking to address in the future.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Shields<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Footman subclass Man-At-Arms now has access to Light shields<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Knight subclass Guardian now has access to Medium and Light shields<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Parry<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Slightly decreased parry box width by half of previous initial increase<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Projectiles<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Projectiles now spawn particles and play a sound when penetrating an object<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where players would visibly disappear when standing close to the player camera<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where certain weapons could swing through an opponent who is kicking<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where petards would not damage players on horseback<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where spamming top left emote would lock camera input on gamepad<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Weapons and Carryables<\/span><\/h2>\n<ul>\n<li><span style=\"font-weight: 400;\">General<\/span>\n<ul>\n<li aria-level=\"2\"><b>New Weapon &#8211; Siege Crossbow<\/b><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"2\"><span style=\"font-weight: 400;\">Oil Pot<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where switching to Oil Pot with no one-handed weapon would softlock the player<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">One-Handed Axe<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the one handed axe could swing through an opponent<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Peasant Weapons<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Set swing timings for the Hammer, Sickle, and Broken Sword<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><span style=\"font-weight: 400;\">Matchmaking<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Main<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added 64-Player Team Objective\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Horses are disabled<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Team Objective maps only<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added 40-Player Mixed Modes back to the main matchmaking queue page<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Horses are enabled<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">TDM Maps are present<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Removed Mounted Warfare<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Removed 64-Player Mixed Modes<\/span><\/li>\n<li aria-level=\"2\"><span style=\"font-weight: 400;\">Removed Horse Duel servers from Server Browser<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Arena<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Removed 40-Player Mixed Modes from Arena tab<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Addressed an occurrence of \u201cLost Connection\u201d errors in 1v1 and 3v3 queues<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General<\/span>\n<ul>\n<li aria-level=\"2\">Fixed another occurrence of the \u201cInvalid Join Data\u201d error<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed a bug where 40 player mixed matchmaking would always try to search for an entirely new lobby<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><i><span style=\"font-weight: 400;\">We have been discussing the state of the matchmaking queues and looking to refine the existing queues based on player feedback. As a result, the main queue is now TO only, and 40 player mixed modes are back on the main page. Note that 40 player mixed modes in standalone servers is different from matchmaking servers in the sense that they do not include horses.\u00a0<\/span><\/i><\/p>\n<h2><span style=\"font-weight: 400;\">Gamemodes<\/span><\/h2>\n<ul>\n<li aria-level=\"1\"><b>New Limited Time Event &#8211; \u201cLast Peasant Standing\u201d<\/b><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where players could not switch teams in offline mode<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where offline mode did not respect the players unlocked weapons and subclasses<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">LTS once again allows players to switch to spectate before the first round starts<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Crossparties Beta<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Playstation] &#8211; Fixed an occurrence where PS4 and PS5 users could not form a party together<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where party members would softlock if the party leader leaves when receiving campaign rewards after a match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where game invites would not send to players in a terminated state<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where users could receive in-game invites to a party when \u201cOthers can communicate with voice, text, or invites\u201d is set to blocked<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where the player would not transition to the play session when joining from one party into another party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed a VoIP issue where child account communication restrictions would not appropriately apply when enabled<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed a VoIP issue where non friends could communicate still if communication settings were set to Friends Only<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed a VoIP issue where Xbox users could communicate when Xbox Live comms settings are set to blocked<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">[Xbox] &#8211; Fixed an issue where an account could be locked to only Xbox or Gamepass while the other would crash on start. <em>This fix addresses a major issue where a user could crash on game start if using Xbox or Gamepass while owning Chivalry 2 on another Xbox platform. Please note that, as a side effect of this fix, the Xbox user\u2019s crossparty friends list will be wiped. The player on these platforms will need to add their crossparty friends once more. We apologize for the inconvenience.<\/em><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a crash that would occur when exiting a match while in a party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where certain platforms could not remove friends from other platforms in their friend list<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the unfriend native friend UI would persist on screen after leaving the social tab<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the party leader could still send invites despite having a full party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where platform icons would be inaccurate for certain platforms in friend list<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where user could still be heard when disabling voice chat<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where non-friends in a party could not be kicked from the party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the \u201cparty creation failed\u201d message would appear after leaving a party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an occurrence where party voice chat would remain active after no longer holding input under Held Input setting configuration<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Audio<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where Dynamic Music would not play<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where certain Commander VO would not play<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the Heavy Cavalry Sword sounds were louder than other weapons<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved Horse sounds when approaching a player outside of their field of view<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Further optimizations<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">UI<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where there was no input prompt for the \u201cSee All Campaigns\u201d button<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where XP for an active Campaign was granting inconsistently<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the Social button would not function when on the Store page<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where players could commend twice<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Added a prompt for insufficient crowns during an attempted store purchase<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">General improvements to Crossparty related messages<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General improvements to Campaign UI<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General translation fixes<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Misc<\/span><\/h2>\n<ul>\n<li aria-level=\"1\">[Playstation] &#8211; Enabled crossgen party support<\/li>\n<li aria-level=\"1\">[Playstation] &#8211; Fixed an issue where Store Addon bundles would not unlock after purchasing on PS4<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where disconnecting the controller would result in unresponsive controls<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">[Xbox] &#8211; Fixed an issue where the game would crash upon permitting play when under parent controls<\/span><\/li>\n<li aria-level=\"1\">Fixed an issue where changing platforms on an Xbox account would crash or stall during login<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where a smoke particle would not appear correctly on Bridgetown and Galencourt<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the player\u2019s shadow would appear headless in first person mode<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where time left for a vote kick would be inaccurate<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where maxed playtime players were unable to gain gold or XP<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved Intel Xess support<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Addressed an issue where the title \u201cOverachiever\u201d would not grant under rare circumstances<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Dismembered limb piles now substitute with logs on minimal gore settings<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">General crash fixes<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Security improvements<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Known Issues<\/span><\/h2>\n<ul>\n<li aria-level=\"1\">We&#8217;re aware that player customization and some options like PC keybinds are being reset when launching 2.9 for the first time. Thanks for your patience while we investigate.<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Thrown weapons do no damage if hitting the same target a second time shortly after hitting them the first time<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Dismembered heads from players change to default customization<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">There\u2019s an inconsistency with the breakables that are affected by siege crossbow<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Report button does not focus properly on gamepad<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Occasional failure when adding friends<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Kills on the progression tab are not incrementing properly<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Achievement progress visually does not track (but does increment properly behind the scenes). Firing 1000 arrows achievement for example will not properly represent how many arrows you\u2019ve fired, but it will still update the actual number and unlock at 1000.<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">In game UI may not list all players in the party<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Siege Crossbow &#8211; Unintended reload animation on horseback<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Siege Crossbow &#8211; Flickers after being thrown<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Siege Crossbow &#8211; Inconsistencies on what objects it damages and doesn\u2019t damage<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Siege Crossbow &#8211; Inaccurate tooltip is currently present for the current iteration of the weapon<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">TO_Bulwark &#8211; There are some duplicated mantlets placed within other mantlets<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Templar Knight Armour Clips with Heads<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Crossparty &#8211; No confirmation on unfriending<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\">Crossparty &#8211; Crash after unfriending someone and then closing the game<\/li>\n<li aria-level=\"1\">With 2.9, the game directory was changed which has caused PC users to lose their customization and settings. There is a potential workaround below that may help resolve this:<\/li>\n<\/ul>\n<ol>\n<li>Close the game<\/li>\n<li>Navigate to your %appdata\/local\/chivalry2\/saved\/cloud folder<\/li>\n<li>In a separate window, navigate to the location where your game is stored<\/li>\n<li>Navigate through Chivalry 2\/TBL\/Saved\/Cloud<\/li>\n<li>Backup the folder in your game directory<\/li>\n<li>Copy over the cloud folder in your app data directory to your game location directory<\/li>\n<li>Start the game<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>The Reclamation Update (2.9) is now available on all platforms for Chivalry 2! Chivalry 2\u2019s Reclamation Update introduces a brand new Team Objective Map &#8211; The Reclamation of Montcrux, A\u2026<\/p>\n","protected":false},"author":3,"featured_media":528,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-527","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/comments?post=527"}],"version-history":[{"count":1,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/527\/revisions"}],"predecessor-version":[{"id":529,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/527\/revisions\/529"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media\/528"}],"wp:attachment":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media?parent=527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/categories?post=527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/tags?post=527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}