{"id":535,"date":"2024-05-30T20:44:48","date_gmt":"2024-05-30T20:44:48","guid":{"rendered":"https:\/\/tornbanner.com\/?p=535"},"modified":"2024-05-30T20:44:48","modified_gmt":"2024-05-30T20:44:48","slug":"chivalry-2s-regicide-update-is-out-now","status":"publish","type":"post","link":"https:\/\/tornbanner.com\/2024\/05\/30\/chivalry-2s-regicide-update-is-out-now\/","title":{"rendered":"Chivalry 2\u2019s Regicide Update is Out Now!"},"content":{"rendered":"<p>The Regicide Update (2.11) is now available on all platforms for Chivalry 2!<\/p>\n<p><iframe loading=\"lazy\" title=\"Chivalry 2 - Regicide Trailer\" width=\"960\" height=\"540\" src=\"https:\/\/www.youtube.com\/embed\/TG2Bo1Ex4Mc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Chivalry 2\u2019s Regicide Update introduces the epic Team Objective Map &#8211; Regicide at Trayan Citadel, the new Goedendag weapon, a new Campaign, quality of life improvements, and more! Read on below.<\/p>\n<h2><strong>Update Highlights<\/strong><\/h2>\n<ul>\n<li aria-level=\"1\"><b>New Team Objective map &#8211; \u201cRegicide at Trayan Citadel\u201d<\/b><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Campaign Pass &#8211; \u201cRegicide\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Character Bundle &#8211; \u201cAgatha Rebel Knight\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Weapon &#8211; \u201cGoedendag\u201d<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Combat Changes<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">QoL Improvements<\/span><\/li>\n<\/ul>\n<h1 style=\"text-align: center;\"><span style=\"color: #ffcc00;\">ONCE MORE, LEGENDS WILL BE BORN<\/span><\/h1>\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">After many months of warfare, King Argon II and the allied Agathian noble houses make one final push to breach the walls of Trayan Citadel, the heart of Vantear and the Mason Order. However, Malric Terrowin will not stand for such insolence. Through fire, ash, and bloodshed, the kingdom shall finally decide\u2026<br \/>\n<\/span><\/i><\/p>\n<div style=\"width: 960px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-535-1\" width=\"960\" height=\"540\" loop autoplay preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/Argon-x-Malric_Txtless_4k.mp4?_=1\" \/><a href=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/Argon-x-Malric_Txtless_4k.mp4\">https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/Argon-x-Malric_Txtless_4k.mp4<\/a><\/video><\/div>\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">\u00a0<\/span><\/i><\/p>\n<p style=\"text-align: center;\"><b><i>\u201cWho will sit upon the throne?\u201d<br \/>\n<span style=\"color: #3366ff;\">For the Blue and Gold! For Argon!<\/span><span style=\"font-weight: 400;\"> \/ <\/span><span style=\"color: #ff0000;\">For Malric! For the Red and Black!<br \/>\n<\/span><br \/>\n<\/i><\/b><\/p>\n<h2><strong>New Team Objective Map &#8211; \u201cRegicide at Trayan Citadel\u201d<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3382\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/HighresScreenshot00004-1.png\" alt=\"\" width=\"3840\" height=\"2160\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">Agathians rally around their final hope in breaching the city walls: their battle ram of war called \u201cThe Lion\u2019s Thrust.\u201d In order to safely escort the ram, Agathians must retake the outer encampment from the Masons and regain the frontline strength. Should they breach the walls, the Agathian army must continue and blast their way to Malric\u2019s castle through the Citadel, complete with a dreadful volcano (though some of the details, as told by tavern bards in the past, were highly exaggerated). The final stage will evoke Malric\u2019s wrath, bringing him to the field of battle in a face-off against Argon II, leader of the Agathian Knights. Players must then fight and defend their king. Only one shall have claim to the kingdom!<\/span><\/i><\/p>\n<h2><strong>New Weapon &#8211; \u201cGoedendag\u201d<\/strong><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3428\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/HighresScreenshot00017.png\" alt=\"\" width=\"3840\" height=\"2160\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">A brutal weapon for a brutal age. Adding to the Poleman and Engineer\u2019s subclass arsenal, the Goedendag is the shortest polearm of them all but the strongest and most versatile in damage output. While its slashes and overheads deal blunt damage, its stabs deal pierce damage, allowing the weapon to deal maximum damage to multiple class armour types. Be mindful of your attacks depending on the kind of opponent you are facing! In addition, this weapon\u2019s special attack does massive damage against horses, stopping them in their tracks with a successfully timed blow. Take note of your swings during heavy attacks, as they are noticeably slower in comparison to your normal attacks.<\/span><\/i><\/p>\n<h2><strong>Maps<br \/>\n<\/strong><\/h2>\n<h3><strong>General<\/strong><\/h3>\n<ul>\n<li>New map &#8211; Regicide at Trayan Citadel<\/li>\n<li>New playable VIP &#8211; King Malric Terrowin<\/li>\n<li>New objective type &#8211; VIP vs VIP<\/li>\n<\/ul>\n<div id=\"attachment_3397\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3397\" class=\"wp-image-3397 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/AgKn_Argon_02-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3397\" class=\"wp-caption-text\">King Argon II<\/p><\/div>\n<div id=\"attachment_3404\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3404\" class=\"size-full wp-image-3404\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/MaKn_Malric_01-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3404\" class=\"wp-caption-text\">King Malric Terrowin<\/p><\/div>\n<h3><strong>Bridgetown<\/strong><\/h3>\n<ul>\n<li><span style=\"font-weight: 400;\">Moved one of the torch locations closer to the Tenosia side during Stage 2B<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Decreased Attacker spawn time from 10 to 8 seconds during Stage 2B<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Decreased Attacker spawn time from 10 to 8 seconds during Stage 1C<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Increased Defender spawn time from 8 to 9 seconds during Stage 2A<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed an issue where ambient corpses would sometimes appear during the cinematic<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed an issue where deployables could not be placed in the Guild Hall<\/span><\/li>\n<\/ul>\n<h3><strong>Duelyard<\/strong><\/h3>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Made the horses use the FFA skin variant on spawn<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added barrier at the end of the map to prevent players from falling off<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added an additional horse to the horse field<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added more bandage crates to the surrounding area<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added lance barrel weapon rack to the horse field<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added a turkey weapon rack<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a desync that would occur upon spawn<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the Jousting Targets would not spin<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where certain guard rails lacked collision in the main area<\/span><\/li>\n<\/ul>\n<h3><strong>Fighting Pit<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where Environment kills would not count in FFA<\/span><\/li>\n<\/ul>\n<h3><strong>Frozen Wreck<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where Environment kills would not count in FFA<\/span><\/li>\n<\/ul>\n<h3><strong>Galencourt<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where Duke VIPs were present during the last stage instead of monks<\/span><\/li>\n<\/ul>\n<h3><strong>Lionspire<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an occurrence where the ram could be contested on the opposite side of the gate<\/span><\/li>\n<\/ul>\n<h3><strong>Montcrux<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Stage 2<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Engineers can no longer place constructibles near objective terrain<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 3<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Decreased amount of time for the portcullis to open from 30 seconds to 20 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Stage 4<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Decreased defender respawn time from 10 seconds to 8 seconds<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Increased attacker respawn time from 8 seconds to 10 seconds<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Stronghold<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where Argon\u2019s heavy attacks would swing through an opponent<\/span><\/li>\n<\/ul>\n<h3><strong>Tournament Grounds<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added a turkey weapon rack<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Customization<\/strong><\/h2>\n<h3><strong>General<\/strong><\/h3>\n<ul>\n<li aria-level=\"1\">New Campaign &#8211; \u201cRegicide\u201d\n<ul>\n<li aria-level=\"1\"><em>Like a traditional Battle Pass, players can complete challenges and earn in-game rewards such as currency and armoury items as they play. The Regicide Campaign Pass has no time limit, so you can earn rewards at your own pace. Play the Regicide Campaign at no cost to unlock free currency and armoury items, or upgrade to unlock premium rewards. The Premium Campaign Pass can be purchased for 1000 Crowns in-game.<\/em><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added Maskless Plague Helmet variant for all classes and factions<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Renamed \u201cPainted Tilting Helmet\u201d to \u201cRoyal Tilting Helmet\u201d<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Added Painted Tilting Helmet variant that holds heraldry<br \/>\n<\/span><\/li>\n<\/ul>\n<div id=\"attachment_3385\" style=\"width: 2890px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3385\" class=\"size-full wp-image-3385\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/Screenshot-2024-04-22-021423-1.png\" alt=\"\" width=\"2880\" height=\"1800\" \/><p id=\"caption-attachment-3385\" class=\"wp-caption-text\">Regicide Campaign Pass<\/p><\/div>\n<p><strong>New Bundle &#8211; \u201cAgatha Rebel Knight\u201d<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Rebel Knight Helmet + open variant<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Rebel Knight Armour Set<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Voice &#8211; Rebel Knight<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Title &#8211; The Rebel Lord<br \/>\n<\/span><\/li>\n<\/ul>\n<div id=\"attachment_3395\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3395\" class=\"size-full wp-image-3395\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/AgKn_Rebel_01-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3395\" class=\"wp-caption-text\">Agatha Rebel Knight &#8211; Premium Bundle<\/p><\/div>\n<p><strong>Added open variants for the following helmets:<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Knight\u2019s Helmet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Tilting Helmet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Bascinet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Burgonet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Tournament Helmet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Heavy Bascinet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Great Bascinet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Barbuta<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Dreadnought<\/span><\/li>\n<\/ul>\n<p><strong>Vanguard<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">FFA Druid Helmets<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Elite Hind Helm<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Basic Goat Helm<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Elite Goat Helm<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Footman<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400; color: #3366ff;\">Agatha<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Templar Helmet bundle<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400; color: #ff0000;\">Mason<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Common Forge Guard<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Elite Forge Guard<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Royal Forge Guard<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Common Forge Guard<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Poor Forge Guard\u00a0<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Royal Forge Guard<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3419\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3419\" class=\"wp-image-3419 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/MaFm_ForgeGuard_T2-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3419\" class=\"wp-caption-text\">Mason &#8211; Footman Elite Forge Guard Armour<\/p><\/div>\n<p><strong>Knight<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400; color: #3366ff;\">Agatha<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Hoodless Agatha Knight<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Hoodless Lion\u2019s Knight<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Various Open Helmet variants\u00a0<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Templar Helmet bundle<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Rebellious Knight<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Rebellious Pigfaced Bascinet<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Templar Helmet bundle<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400; color: #ff0000;\">Mason<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Maiden Armour<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Painted Maiden Armour<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Veteran Maiden Armour<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Armour &#8211; Hoodless Rus Knight<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Various Open Helmet variants<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Rare Maiden Helmet bundle<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Epic Maiden Helmet bundle<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Legendary Maiden Helmet Bundle<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Helmet &#8211; Golden Rat helmet<\/span><\/li>\n<\/ul>\n<\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">FFA VIP Bundles<\/span>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Argon Armour, Crown, and Voice bundle<\/span><\/li>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Malric Armour, Crown, and Voice bundle<br \/>\n<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3406\" style=\"width: 3850px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3406\" class=\"wp-image-3406 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/MKT_SS_Maiden_Armour_T3.png\" alt=\"\" width=\"3840\" height=\"2160\" \/><p id=\"caption-attachment-3406\" class=\"wp-caption-text\">Mason &#8211; Knight Veteran Maiden Armour<\/p><\/div>\n<div id=\"attachment_3417\" style=\"width: 3850px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3417\" class=\"size-full wp-image-3417\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/MKT_SS_Maiden_Helmet_Tiers.png\" alt=\"\" width=\"3840\" height=\"2160\" \/><p id=\"caption-attachment-3417\" class=\"wp-caption-text\">Mason &#8211; Knight Maiden Helms<\/p><\/div>\n<p><strong>Heraldry<\/strong><\/p>\n<ul>\n<li aria-level=\"1\"><span style=\"font-weight: 400;\">Eagle<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Black Red Eagle<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Dark Eagle<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Black Orange Eagle<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Mason Order<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">King\u2019s Guard<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Lion<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Three Lions<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Galencourt<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Cross Large (alt)<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Geometric<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Barry<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Blue<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Cyan<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Green<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Grey<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Orange<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Orange<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Purple<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Rose<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Plain Yellow<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Quarter Strong<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Quarterly Variants 1 through 5<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Quarterly Green<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Quarterly Royal<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Split<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\">Sellsword\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Cross Variant<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Crossed Sword Rose<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Party Cross Tree<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Other<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Golden Sword<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Golden Shell<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Nicknames<\/strong><\/p>\n<ul>\n<li><span style=\"font-weight: 400;\">The Kingslayer<\/span><\/li>\n<li><span style=\"font-weight: 400;\">of Trayan Citadel<\/span><\/li>\n<li><span style=\"font-weight: 400;\">The Traitor<\/span><\/li>\n<li><span style=\"font-weight: 400;\">The Upstart<\/span><\/li>\n<\/ul>\n<p><strong>Weapons<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Battle Axe<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Varangian Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Elite Varangian Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Engraved Varangian Axe<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Dane Axe<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Lesser Sea Bast Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Strong Sea Beast Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Champion Sea Beast Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Regal Sea Beast Axe<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Greatsword<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">True King\u2019s Sword<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Engraved True King\u2019s Sword<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Royal True King\u2019s Sword<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Highland Sword<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Traitor\u2019s Bane<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Elite Traitor\u2019s Bane<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Royal Traitor\u2019s Bane<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Pole Axe<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Guard Recruit\u2019s Pole Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Guard Captain\u2019s Pole Axe<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Guard Sergeant\u2019s Pole Axe<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div id=\"attachment_3399\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3399\" class=\"wp-image-3399 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/BattleAxe_T2-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3399\" class=\"wp-caption-text\">Battle Axe &#8211; Elite Varangian Axe<\/p><\/div>\n<div id=\"attachment_3410\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3410\" class=\"wp-image-3410 size-full\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/VIkingDaneAxe_T4-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3410\" class=\"wp-caption-text\">Dane Axe &#8211; Regal Sea Beast Axe<\/p><\/div>\n<div id=\"attachment_3401\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3401\" class=\"size-full wp-image-3401\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/HighlandSword_T1-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3401\" class=\"wp-caption-text\">Highland Sword &#8211; Traitor\u2019s Bane<\/p><\/div>\n<div id=\"attachment_3424\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3424\" class=\"size-full wp-image-3424\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/Poleaxe_T2-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" \/><p id=\"caption-attachment-3424\" class=\"wp-caption-text\">Polearm &#8211; Guard Captain\u2019s Pole Axe<\/p><\/div>\n<p>&nbsp;<\/p>\n<h2><strong>Combat<\/strong><\/h2>\n<h3><strong>General<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where the player could have an infinite number of throwing weapons<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an exploit where held input interactables could cause attacks to be invisible<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where players could desync when tackled off a chair<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where tracers were inconsistent on overhead ground hits after a combo<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where objective-based team damage would kick players from matchmaking<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where players would spawn with no primary weapon and carrying a shield<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where VIP models would change when traveling between different maps<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the player screen would stay black after falling while using Arrow Cam<\/span><\/li>\n<\/ul>\n<h3><strong>Auto-parry<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where auto-parry would sometimes be inconsistent after an immediate feint from a counter input<\/span><\/li>\n<\/ul>\n<h3><strong>Dodges<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Dodge Parry Cancel is only available after at least 50% of Dash has been completed.<\/span><\/li>\n<\/ul>\n<h3><strong>Spikes<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where spike traps could kill from the top of the ramp<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Weapons and Carryables<br \/>\n<\/strong><\/h2>\n<h3><strong>New Weapon &#8211; Goedendag<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Available for the Footman and Engineer subclasses<br \/>\n<\/span><\/li>\n<\/ul>\n<div id=\"attachment_3394\" style=\"width: 3850px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-3394\" class=\"size-full wp-image-3394\" src=\"https:\/\/chivalry2.com\/wp-content\/uploads\/2024\/05\/MKT_SS_Weapon_Goedendag.png\" alt=\"\" width=\"3840\" height=\"2160\" \/><p id=\"caption-attachment-3394\" class=\"wp-caption-text\">New Weapon &#8211; Goedendag<\/p><\/div>\n<h3><strong>General<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where weapon shadows would duplicate occasionally<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where crouching on spawn would maintain speed<\/span><\/li>\n<\/ul>\n<h3><strong>Ballista<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Addressed an exploit where the ballista could fire with infinite ammo<\/span><\/li>\n<\/ul>\n<h3><strong>Catapult<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the player could duplicate themselves upon using a destroyed catapult<\/span><\/li>\n<\/ul>\n<h3><strong>Heavy Mace<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Increased overall normal slash windup time from 0.25 seconds to 0.285 seconds<\/span><\/li>\n<\/ul>\n<h3><strong>Quarterstaff<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added to the Poleman subclass on Footman<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Changed the tackle animation to the jumpkick variant<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Matchmaking<\/strong><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Limited Time Queue added to rotation &#8211; Team Deathmatch<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Adjusted Rank Based Team Balancing Algorithm to improve team randomness<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Social<\/strong><\/h2>\n<h3><strong>Crossparty<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Increased grace period slightly for parties to join together on the same team in a match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed a rare issue where Steam party members could not leave a party<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where the \u201cFailed to Join\u201d error would appear in parties of 3<\/span><\/li>\n<\/ul>\n<h3><strong>Unofficial Servers<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added Nitrado Steelshield Support<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added Autobalance Parameter options<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added skill-based team balance checkbox<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added Earning Gold at the end of a match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added Earning XP at the end of a match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added the following commands for Local Admins:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">TBSAddStageTime [X]<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">TBSEndGame<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Added TO_Citadel to the map list<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted the first map entry a server owner enters to be the one that always begins in the rotation<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted indexing of maps so that they play in order after server restart<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Adjusted TO default times to be representative of the regular map lengths. Server owners will need to hit the default button in order for this change to be reflected on their interface<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where players would appear with no customization or rank after a server crash<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where traveling to and from LTS maps would result in Admins losing powers<\/span><\/li>\n<\/ul>\n<p><em>Dev Notes: Since the release of Unofficial Servers with Update 2.10, we\u2019ve been working closely with our Nitrado partners to determine how to enhance this new feature. So far, improvements have been performance issues adjustments, potential bug fixes, adding new Admin options, and implementing Nitrado Steelshield. (An added layer of protection against DDOS attacks)<\/em><\/p>\n<p><em>We\u2019ve also been monitoring the community feedback around the lack of Gold\/XP earned within Unofficial Servers and how this difference could make playing within an Unofficial Server less appealing, especially to newer players. As of Update 2.11, Gold and XP\u00a0 gains will be enabled across all Unofficial Servers. We still reserve the right to make adjustments and take action if we see that the improper gain or boosting of Gold\/XP becomes popular. Still, we believe that a majority of servers will not abuse this added feature; instead, it will help bolster and highlight the excellent Unofficial Servers that users have been able to create.<\/em><\/p>\n<h2><strong>Performance and Crash Fixes<br \/>\n<\/strong><\/h2>\n<h3><strong>General<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed an issue where players would not respawn due to bloated save files<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Further Security Improvements<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Further crash fixes<\/span><\/li>\n<\/ul>\n<h3><strong>Playstation<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed connection issues that would occur during map travel<\/span><\/li>\n<\/ul>\n<h3><strong>Xbox<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Fixed a rare crash that would occur upon purchasing a hair option<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Animation<\/strong><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where fire would not be visible on lit chickens<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Argon now has gameplay facial expressions during combat<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Audio<\/strong><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">VIP Voices now have exertion sounds during an attack<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed a sound streaming issue where sounds were being overloaded, cutting voice and music<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>UI<\/strong><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Chat now displays a name color for FFA and Spectator<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where Local Mutes would not always apply upon a player rejoining a match<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where the social menu could not be navigated with the D-Pad<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where votekicks could be initiated even when the option was grayed out<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed flickering in certain UI elements on the Main Menu<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Navigation improvements<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Translation improvements<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h2><strong>Misc<\/strong><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Changed the Main Menu environment<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Resized Argon\u2019s head slightly for customization implementation<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fixed an issue where trumpets would disappear too quickly upon use<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Added pumpkin variant for Tenosia during Halloween event<\/span><\/li>\n<\/ul>\n<h1 style=\"text-align: center;\"><strong>UPDATE 2.11 &#8211; REGICIDE<\/strong><\/h1>\n","protected":false},"excerpt":{"rendered":"<p>The Regicide Update (2.11) is now available on all platforms for Chivalry 2! Chivalry 2\u2019s Regicide Update introduces the epic Team Objective Map &#8211; Regicide at Trayan Citadel, the new\u2026<\/p>\n","protected":false},"author":3,"featured_media":536,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-535","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/535","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/comments?post=535"}],"version-history":[{"count":1,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/535\/revisions"}],"predecessor-version":[{"id":537,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/535\/revisions\/537"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media\/536"}],"wp:attachment":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media?parent=535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/categories?post=535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/tags?post=535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}