{"id":624,"date":"2025-04-15T20:25:32","date_gmt":"2025-04-15T20:25:32","guid":{"rendered":"https:\/\/tornbanner.com\/?p=624"},"modified":"2025-05-06T20:26:55","modified_gmt":"2025-05-06T20:26:55","slug":"nmrih2-aprils-reanimation-update-is-out-now","status":"publish","type":"post","link":"https:\/\/tornbanner.com\/2025\/04\/15\/nmrih2-aprils-reanimation-update-is-out-now\/","title":{"rendered":"NMRIH2 &#8211; April&#8217;s REANIMATION Update is Out Now!"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Welcome to REANIMATION, No More Room in Hell 2&#8217;s largest content update since Early Access launch!\u00a0<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-449 size-full\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/Patch_Notes_Reanimation-steam-cover-1.jpg\" alt=\"\" width=\"800\" height=\"450\" \/><\/p>\n<p><span style=\"font-weight: 400;\">New maps, new combat, new zombies, new inventory &#8211; it\u2019s all here in our April Reanimation Update.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"No More Room in Hell 2 | REANIMATION Cinematic Trailer (Out April 15)\" width=\"960\" height=\"540\" src=\"https:\/\/www.youtube.com\/embed\/oDZUxgGqLNY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" title=\"No More Room in Hell 2 | REANIMATION Update (Out Now)\" width=\"960\" height=\"540\" src=\"https:\/\/www.youtube.com\/embed\/pqp04CsPRxE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019re excited for all the changes coming in, and without further ado, let\u2019s dive into REANIMATION!<\/span><\/p>\n<h3><b>New Maps<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">We\u2019re excited to debut Pottsville and Lewiston; new, tighter, more urban maps that will create heart-pounding moments as players check around every corner to make sure they do not get trapped in an inescapable alley with zombies closing in.\u00a0<\/span><\/p>\n<h4><b>Pottsville<\/b><\/h4>\n<p><i><span style=\"font-weight: 400;\">Fog stirs around your feet as you creep slowly towards the town limits. A morning silence broken only by the moans of zombies greet you as you make your way to the first neighbourhood, before the crackle of your radio alerts you to a call from the CRC &#8211; you are here to verify the reports of civilians sheltering in Pottsville, and if true, figure out the next steps to save them.\u00a0<\/span><\/i><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-451\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/Pottsville_ShadyPines_07a_JPG-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" \/><\/p>\n<p><span style=\"font-weight: 400;\">Pottsville is a rural small town where Responders will be looking to rescue civilians. You\u2019ll start at the outskirts and explore the neighbourhoods, following leads from the CRC through the streets and alleys that could lead you to the Pottsville Bank, where some survivors attempted to access parts of the bank usually more secured; or to City Hall, where we\u2019re sure the mayor and their staff must have made it out\u2026\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Responders will spawn separately into the Pottsville map and should eventually make their way to the formerly bustling downtown square, now empty save for the living dead that have no interest in the decorations or landscaping. Find your way to the community center, and learn the fate of Pottsville\u2019s population along the way.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Randomized houses with different locations for your objectives brings new exploration with each playthrough of Pottsville, along with the introduction of a new minigame &#8211; Responders will need to align the radio to the correct wavelength.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h4><b>Lewiston<\/b><\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-452\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/MKT_SS_Waldo_ENV_3-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" \/><\/p>\n<p><i><span style=\"font-weight: 400;\">Calling all Responders! The CRC has been called in to assist in Lewiston, Maine. The local CRC Team leader, Waldo, asked us to come out his way to lend a hand. Like many in the CRC, he didn\u2019t expect to have to step up for a zombie uprising, and is feeling a little\u2026 overwhelmed, so we\u2019ll be sending you in, but you\u2019ll have to find your own way out &#8211; by boat or by train.\u00a0\u00a0<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Lewiston is our surprise third map, as revealed during our Reanimation Announcement on April 8th! <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">We are thrilled to bring you to Maine, with 2 new types of extractions, randomized stores to explore, and a sunset over the small town giving everything, even the dead, a glow-up. Spawn together with up to 4 other Responders, try to find the rest of your group, and explore Lewiston. Make sure to check if you have overdue books at the Library, or if there are supplies left at the Pawn Shop. Keep an eye on the gathering shadows, watching for any movement in the autumn sunset. <\/span><span style=\"font-weight: 400;\">\u00a0\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><em><span style=\"font-weight: 400;\">Matchmaking Note &#8211; we\u2019ll be adjusting the prevalence of how often each map appears, without the need for game updates to do so. Currently we\u2019ll be weighting the matchmaking percentages more towards letting players experience the two new maps Lewiston and Pottsville more than Power Plant. As always we will listen to community feedback to inform us. Let us know which map is your favourite!<\/span><\/em><\/p>\n<h3><b>Character Roster<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Players will have 3 character slots, and can select 3 different Responders to fill them. Each can have their own loadouts, character levels, and skills. You\u2019ll be able to decide the difficulty of the match you want to play by selecting the Responder with the character level to match.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Clicking a filled slot will make that character active. Clicking an empty slot will bring up a character selection pop-up. Once a player starts matchmaking, character selection is locked.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Set up your favorite character build and loadout, and keep them ready for your sessions.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Character Reroll<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Players will be able to spend match-earned credits to reroll the character selection when creating a new Responder. This will reroll all 3 of the options available. <\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\">We\u2019re open to hearing feedback about the amount of credits spent for the reroll, and can adjust this without needing to patch the game, so please share that feedback with us regularly in the Discord!\u00a0<\/span><\/p>\n<h3><b>Radial Inventory<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">The memorable NMRiH1-style Radial Inventory is back!\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This weight-based style of inventory is easier to use dynamically in combat.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Weights are reflected in the size of each &#8220;slice&#8221; of the quadrant of the radial inventory. So, a 2 handed sledgehammer or wooden planks will take up a great deal of more &#8220;weight space\u201d than a kitchen knife does. The earlier inventory in NMRIH2 was not weight-based but simply had a limited number of slots, regardless of the weight of things you were carrying.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can set up a quick slot by highlighting over an item and pressing a number key (1-9).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Instead of the number of items counting against your inventory, all items will have a weight value that will affect your inventory. This is still being tuned, so please be sure to give feedback, either through our in-game menu or in our Discord.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Combat 2.0<\/b><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-457\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/MKT_Combat-2-0-300x168.gif\" alt=\"\" width=\"300\" height=\"168\" \/><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve talked about Combat 2.0 on our Livestream [Insert Link], and we are excited to get it into the hands of our Responders. How you combine your attacks and actions with those of other Responders will be more rewarding, and, we hope, lead to more cooperation between players.\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">Combat 2.0 will feature:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Directional Melee &#8211; Left or Right attacks with a melee weapon depending on the left or right input..\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Strong Attacks &#8211; if you repeat the input, the 2nd attack will be stronger. For example, if you repeat a left left attack, the 2nd attack will be the stronger one.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Charged Attacks &#8211; hold your attack. It will hold the animation, and when you release it, you will deal a massive blow. There will be a difference between a Slashing attack, and a Bludgeoning attack. Try out the different attacks, and let us know which you decide to use.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Kick and Shove &#8211; both will have a different use in your attacks. Kick, performed by holding the &#8220;shove&#8221; key, will be an extension of your combo to move zombies. Use it alongside your fellow Responders&#8217; attacks to direct and knock down zombies. Shove is usually to be combined with your other attacks to create a combo.\u00a0<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400;\">As part of Combat 2.0, weapons have gotten a rebalancing. Slashing and Bludgeoning style weapons will have different purposes. Body shots and headshots will have a different response, depending on the weapons.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Stamina has been rebalanced, and your \u2018out-of-stamina\u2019 state will be harsher &#8211; Responders will deal less damage and less impact when dealing blows.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Let us know of your experience with Combat 2.0 in the Discord[Insert Link]!\u00a0<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Zombie Variants<\/b><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-458\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/MKT_SS_Construction_Zombie-1-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-459\" src=\"https:\/\/www.nmrih2.com\/wp-content\/uploads\/2025\/04\/MKT_SS_riot_police_zombie-1-300x169.jpg\" alt=\"\" width=\"300\" height=\"169\" \/><\/p>\n<p><span style=\"font-weight: 400;\">There are new zombies coming in with the new maps, including Riot Police and Construction Zombies.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We advise Responders to approach with caution and strategy, as both have helmets protecting them from headshots. Riot Police will have body armor to protect them from firearms, and some may also have a shield, protecting their body from attacks, so use your directional melee to deal damage.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">You can also run into zombie police officers and even zombie chefs &#8211; who are looking to make <\/span><i><span style=\"font-weight: 400;\">you <\/span><\/i><span style=\"font-weight: 400;\">their next finely prepared meal.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Along with the new zombie types, there we have made improvements to the Shambler type such as the ability to walk around, summon zombies to help them after a few screams, and release a gas cloud that will increase the infection rate of a zombie in the cloud &#8211; plus, the cloud also has a chance to infect players itself. We have also added new styles to the Runner type of zombies. Our \u2018Red Eyes\u2019 zombies have also gotten an adjustment. No longer will they have red eyes coming out of the darkness &#8211; they\u2019ll have an \u2018eyeshine\u2019 to them instead. More dead-like. They also can take damage regularly, instead of relying exclusively on headshots. The CRC does recommend still aiming for them first however &#8211; a \u2018Prime\u2019 state alters the zombies it affects, giving them more health and higher damage.<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><b>Notable Additions:<\/b><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Weapons:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Cleaver<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Quick and sharp, one-handed bladed weapon<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Tree Trimmer<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Two-handed bladed weapon<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Extended reach, great for removing limbs<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New Scopes<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Hunting Scope &#8211; Long range rifle scope<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Combat Optic &#8211; military grade, medium range holographic sight<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Performance Fixes<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Lighting Optimization<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved Hit Reaction Animations<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">In-Game Early Access Roadmap<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Loading Screen Tips (with some community suggestions!)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Improved Loot Spawning<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Spawning of items is more dynamic, less predictable<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Matchmaking with Multiple Maps<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Map selector available on Private Matches<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A skill pool that will display all available skills that could be randomly generated for the player at their current level<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">New audio mixing options and sliders<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zombie spawning improvements<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">A new spawning system that should improve zombie density and scarcity\u00a0<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Added support for DLSS 4 with Multi Frame Generation<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to REANIMATION, No More Room in Hell 2&#8217;s largest content update since Early Access launch!\u00a0 New maps, new combat, new zombies, new inventory &#8211; it\u2019s all here in our\u2026<\/p>\n","protected":false},"author":3,"featured_media":626,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-624","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"_links":{"self":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/624","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/comments?post=624"}],"version-history":[{"count":2,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/624\/revisions"}],"predecessor-version":[{"id":627,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/posts\/624\/revisions\/627"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media\/626"}],"wp:attachment":[{"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/media?parent=624"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/categories?post=624"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tornbanner.com\/wp-json\/wp\/v2\/tags?post=624"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}